Curse of Dragon (Jujutsu Kaisen Supplement)
Curse of Dragon
|
Large shikigami, unaligned Armor Class 18 (natural armor)
Saving Throws Con +7 Invisible Force. The Curse of Dragon is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see it. Colossal Physique. The Curse of Dragon gains the following benefits:
Brawn. Whenever the Curse of Dragon makes a Strength saving throw, it takes half as much damage on a failure and no damage on a success. Magical Weapons. The Curse of Dragon's attacks are considered magical. ACTIONSMultiattack. The Curse of Dragon makes two claws attacks. Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 27 (4d10 + 5) slashing damage. Dark Breath. Every creature in a 30 ft. cone must make a DC 18 Constitution saving throw. On a failure they take 38 (7d10) necrotic damage and are knocked prone. On a failure they take half as much and are not knocked prone.
|
Feats. The Curse of Dragon's feats are: Colossal Physique (Works with the Claws attack) |
Back to Main Page → 5e Homebrew → Creatures



