Critter (3.5e Creature)
| Size/Type: | Small Vermin |
|---|---|
| Hit Dice: | 1d8+2 (5 hp) |
| Initiative: | +1 |
| Speed: | 15 ft. |
| Armor Class: | 12 (+1 Size, +1 Dex), touch 12, flat-footed 11 |
| Base Attack/Grapple: | +1/+0 |
| Attack: | Crush +1 melee (1d4+1) |
| Full Attack: | Crush +1 melee (1d4+1) |
| Space/Reach: | 5/ |
| Special Attacks: | None |
| Special Qualities: | None |
| Saves: | Fort 6, Ref 2, Will 2 |
| Abilities: | Str 12, Dex 12, Con 14, Int —, Wis 12, Cha 4 |
| Skills: | Jump +15 |
| Feats: | — |
| Environment: | Caves |
| Organization: | Single, Group (3-4), or Party (5-8) |
| Challenge Rating: | 1/2 |
| Treasure: | N/A |
| Alignment: | True Neutral |
| Advancement: | +0 |
| Level Adjustment: | — |
Basic Critters, in both blue and green colors.
Combat
Critters tend to try to crush everything around them.
Crush - The Critter attempts to jump on the opponent, to crush, or slam them to the ground.
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