Create Pit (5e Spell)

1st-level Conjuration
Casting time: 1 action
Range: 60 Feet
Components: V, S
Duration: Instantaneous

You Choose a point on the ground in an area of dirt or stone you can see. The ground opens in a 5-foot radius, 15-foot deep pit around the point of your choice. If the surface is not large enough, the spell fails. Creatures in the area must make a Dexterity saving throw. On success, they can move 5 feet outside of the radius of the spell. Creatures that fail their saving throw fall to the bottom of the pit taking 1d6 bludgeoning damage and fall prone. The side of the pit are climbable with a DC 12 athletic check. The pit remains until filled.


At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, The pit is 5-foot wider and for each spell slot level above 1st, the pit is 5-foot deeper.

0.00
(0 votes)

Back to Main Page 5e Homebrew Spells Druid
Back to Main Page 5e Homebrew Spells Ranger
Back to Main Page 5e Homebrew Spells Sorcerer
Back to Main Page 5e Homebrew Spells Wizard

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.