Covenant Weaponry (Halo Supplement)
Covenant Basic Weaponry
(Note: Due to the many more ranged weapons than melee weapons, weapons do not add any modifier to damage unless specified to do so. Dexterity is still applied to ranged weapon attack rolls through.)
Plasma Rifle
Statistics: 1d8 (30 ft.)
Needler
Statistics: 2d4 (20 ft.)
Plasma Pistol
Statistics: 1d4 (25 ft.) (Light)
Energy Sword
Statistics: 2d6 + Dex modifier (5 ft.) (Light)
Needle Rifle
Statistics: 1d6 (80 ft.) (Two-Handed)
Storm Rifle
Statistics: 1d8 (30 ft.) (Two-Handed)
Covenant Carbine
Statistics: 1d8 (60 ft.) (Two-Handed)
Beam Rifle
Statistics: 1d12 (120 ft.) (Two-Handed) (Heavy)
Concussion Rifle
Statistics: 1d10 (30 ft.) (Two-Handed) (Heavy)
Plasma Caster
Statistics: 3d4 (20 ft.) (Two-Handed) (Heavy)
Fuel Rod Cannon
Statistics: 2d8 (30 ft.) (Two-Handed) (Heavy)
Plasma Turret
Statistics: 2d6 (40 ft.) (Heavy) (Special)
Plasma Grenade
Statistics: 4d4 (20 ft.) (Special)
Covenant Brute Weaponry
Spiker
Statistics: 1d8 & 1d4 + Str modifier melee (30 ft.)
Brute Plasma Rifle
Statistics: 1d8 (30 ft.)
Mauler
Statistics: 3d4 (15 ft.) (Light)
Gravity Hammer
Statistics: 2d8 + Str modifier (10 ft.) (Two-Handed) (Heavy)
Brute Shot
Statistics: 2d6 & 1d6 + Str modifier melee (30 ft.) (Two-Handed) (Heavy)
Spike Grenade
Statistics: 4d4 (20 ft.) (Special)
Specials
Plasma Turret
The plasma turret requires you use your bonus action to place it on the ground in the same space as you. It stays in that space until you or another person uses their bonus action to pick it up. While placed on the ground you may only use it from that space.
Grenades
Grenades are a single-use item that also have an explosion radius. The radius of a grenade's explosion is 5 feet in every direction from the target's space. This would be a 15 x 15 foot cube when used on a grid.
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