Concuss (5e Spell)
| 2nd-level evocation | |
| Casting time: | 1 action |
|---|---|
| Range: | Self (15-foot cone) |
| Components: | S |
| Duration: | Instantaneous |
You clap, sending out a concussive wave of raw psionics in a 15-foot cone. Creatures in this area must make a Dexterity saving throw. On a failed save, a target takes 4d4 psychic damage, is knocked prone, and is deafened for 1 minute. On a successful save, a target takes half as much damage and isn't deafened nor knocked prone.
At Higher Levels. When you case this spell using a spell slot of 3rd level or higher, the psychic damage increases by 1d6 for each slot above 2nd.
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