Comet Azur (5e Spell)
| 8th-level Evocation | |
| Casting time: | 1 action |
|---|---|
| Range: | Self (120-foot line) |
| Components: | V, S, M (an aquamarine gem) |
| Duration: | Concentration, up to 1 minute |
You unleash a devastating laser of immense cosmic energy from your casting tool, forming a line 120 feet long and 5 feet wide in a direction you choose for the spell's duration. Any creature that enters the line's area of effect for the first time on a turn or starts its turn there must make a Dexterity saving throw. On a failed save, a creature takes 20d4 force damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone.
The spell immediately ends if you turn or move away from the direction and position you cast the spell from.
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Warlock
Back to Main Page → 5e Homebrew → Spells → Wizard
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.


