City Guard (4e Creature)
These typical dwellers of cities are responsible for looking over the populace, keeping order and doing the bidding of the higher ups. They are usually the muscle of the local government.
Lore
A player knows the following information with a successful skill check of the following:
Streetwise DC 15: The city guard usually follows a given route to patrol. Your DM may give you further details on this.
History DC 12: The city guard was established at a certain time in the city, with the insignia of the local governance. Your DM should elaborate on this point by providing more specific information unique to the city.
History DC 15: City guard hierarchies are strict and lower guards usually obey upper crust orders. You may learn who the guard possibly answers to.
Encounters
Usually, city guards are paired off or in groups of the same to patrol and monitor the city ways. Sometimes they may be joined by a higher up like a captain.
White Knight
The white knight is a powerful exemplar among the typical laymen that are city guards. They are singular paragons of the strength wielded by the city's force.
White Knight Level 8 Elite Soldier | ||
|---|---|---|
Medium Natural Humanoid XP 700 | ||
| HP 220; Bloodied 110 | Initiative +6 | |
| AC 26; Fortitude 19, Reflex 18, Will 15 | Perception +8 | |
| Speed 6 | ||
| Saving Throws +2; Action Points 1 | ||
Standard Actions | ||
| Attack: +15 vs. AC | ||
| Hit: 1d8 + 8 damage, and the target is marked until the end of the city guard's next turn | ||
| Attack: Ranged 15/30; +14 vs. AC | ||
| Hit: 1d8 + 6 damage | ||
| Attack: Requires heavy shield; +13 vs. Fortitude | ||
| Hit: 5 damage, and the target is pushed one square | ||
| Attack: Close burst 1; +13 vs. Fortitude | ||
| Hit: 3d8 + 5 damage, and push each enemy in burst 2 squares and the target is weakened until the end of its next turn | ||
| Skills Streetwise +7, Athletics +9 | ||
| Str 20 (+5) | Dex 18 (+4) | Wis 15 (+2) |
| Con 19 (+4) | Int 14 (+2) | Cha 17 (+3) |
| Alignment Lawful Good | Languages Common | |
| Equipment chainmail, longsword, heavy shield, crossbow with 20 bolts | ||
City Guards in Combat
The white knight city guards fight alone usually. They may call for grunts to do their bidding first before jumping in and stealing the show. While they have a crossbow, they typically prefer close combat and use their repertoire to maneuver enemies with their pushing attacks.
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