Circle of Moths (5e Subclass)

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Circle of Moths

Druid Subclass

Druid of the Circle of Moths are often whimsical, not unlike those aligned with fey. These druids seek to fascimilate the qualities of moths in their own magical way, such as by creating restorative cocoons or shrinking down to their size in order to hide.

Expanded Spell List

Your magical link with moths grants you access to certain spells. At 2nd level, you learn the dancing lights cantrip. At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Moths Spells table.

Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.

Spell LevelSpells
1stfaerie fire, sleep
2nddarkness, moonbeam
3rdblink, spirit guardians
4thbanishment, dimension door
5thfar step, wall of light

Sight in the Dark

Also at 2nd level, your sight has adapted to the darkness of the night. You can see normally in nonmagical darkness to a distance of 60 feet.

At 5th level you can see normally in nonmagical darkness to a distance of 120 feet.

At 9th level you can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

Moth Form

Beginning at 6th level you are able to expend a use of your Wildshape to shrink down to the size of a moth. This transformation lasts for a number of hours equal to half your druid level (rounded down). You then revert to your normal form. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.

While in your Moth Form you gain the following benefits:

At 10th level you can choose to gain one additional benefit:

At 14th level you gain the additional benefit:

  • Your AC bonus increases by an additional +2.

Once you use choose an additional benefit, you can't use it again until you finish a long rest.

Lantern's Light

Once you reach 14th level you learn to use light as a means of magical protection and solace. As a bonus action you can teleport within 30 feet of any light source you can see within 120 feet. While you're within bright light you gain advantage on skill checks and saving throws which you are proficient with.

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