Charm of Hummingbirds (5e Spell)

Charm of Hummingbirds
4th-level Conjuration
Casting time: 1 action
Range: Self (20-foot-radius sphere)
Components: V, S, M (a drop of honey)
Duration: Concentration, up to 5 rounds

You cause hummingbirds to descend onto a 20-foot-radius around yourself. The flock spreads around corners and is lightly obscured. It lasts for the duration or until a wind of strong or greater speed (at least 20 miles per hour) disperses it.

When the flock appears, each creature in the area other than yourself must make a Dexterity saving throw. A creature takes 7d6 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell’s area for the first time on a turn or ends its turn there.

When you cast the spell — and as a bonus action on each of your turns thereafter — you may move the flock up to 10 feet in any direction.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius increases by 5 feet for each slot level above 4th.

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