Chaos Elemental (5e Creature)
Chaos Elemental
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Huge elemental, neutral Armor Class 21 (natural armor)
Proficiency Bonus +6 Chaos Body. The elemental can move through other creatures' space and stop there. If a creature touches the elemental roll a d8 and consult the table to see what happens: 1. The creature must make a DC 20 Strength saving throw. On a failed save, the creature takes 14 (4d6) bludgeoning damage and is knocked 40 feet away, landing prone. On a successful save, the creature takes half as much damage and isn't knocked away or knocked prone. ACTIONSMultiattack. The elemental makes two touch attacks Touch. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: Roll twice on the Chaos Body table, rerolling any 8.
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A chaos elemental is an elemental from the elemental chaos. These creatures are very rare because it is hard to get a stable form of all the elements fused together. They most often look like black air elementals with fire, water and stone flying around inside them. Elemental Nature. A chaos elemental doesn't require air, food, drink, or sleep. |
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