Celestial Cachalot Whale (3.5e Creature)
| Celestial Cachalot Whale | |
|---|---|
| Size/Type: | Gargantuan Magical Beast (Extraplanar, Aquatic) |
| Hit Dice: | 12d8+87 (141 hp) |
| Initiative: | +1 |
| Speed: | Swim 40 ft. (8 squares) |
| Armor Class: | 16 (–4 size, +1 Dex, +9 natural), touch 7, flat-footed 15 |
| Base Attack/Grapple: | +9/+33 |
| Attack: | Bite +17 melee (4d6+12) |
| Full Attack: | Bite +17 melee (4d6+12) and tail slap +12 melee (1d8+6) |
| Space/Reach: | 20 ft./15 ft. |
| Special Attacks: | — |
| Special Qualities: | Blindsight 120 ft., hold breath, low-light vision, Darkvision 60 ft., Resistance to acid, cold, and electricity 10, Spell Resistance 17, Damage Reduction 10/magic |
| Saves: | Fort +15, Ref +9, Will +6 |
| Abilities: | Str 35, Dex 13, Con 24, Int 3, Wis 14, Cha 6 |
| Skills: | Listen +15*, Spot +14*, Swim +20 |
| Feats: | Alertness, Diehard, Endurance, [[Improved Natural Attack (SRD Creature Feat)|Multiweapon Fighting]] (bite), Toughness |
| Environment: | Temperate aquatic in any good-aligned plane |
| Organization: | Solitary or pod (6–11) |
| Challenge Rating: | 9 |
| Treasure: | None |
| Alignment: | Always good (any) |
| Advancement: | 13–18 HD (Gargantuan); 19–36 HD (Colossal) |
| Level Adjustment: | — |
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Also known as sperm whales, these creatures can be up to 60 feet long. They prey on giant squids.
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Blindsight (Ex): Whales can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the whale to rely on its vision, which is approximately as good as a human’s.
Hold Breath (Ex): A whale can hold its breath for a number of rounds equal to 8 x its Consitution score before it risks drowning.
Skills: A whale has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A whale has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.
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