Cave Flyer (4e Paragon Path)
Cave Flyer
| “ | Tunnelers see the world from below. Fliers see the world from above. Must the two be mutually exclusive? | ” |
You are an oddball amongst Aeroforged-- rather than enjoying the freedom of the open skies, you prefer the cold reaches of the underground. After a long time being unable to fly in caves, you have reached a conclusion of how to keep to the air while underground.
Prerequisite: Aeroforged, Flight Form Power
Cave Flyer path features
- Refined Technique (11th Level): While using your Flight Form, your flight speed increases by 1, but your maximum altitude cannot increase.
- Maneuverability (11th Level): While you are using Flight Form, you may use a move action to fly 2 squares, not provoking opportunity attacks for doing so.
- Cavern Skirmisher (16th Level): While you are using Flight Form and are underground, you may treat dim light as cover for the purpose of making stealth checks. You also get a +2 to attack and damage rolls while underground. Additionally, your Flight Form stance doesn't end when you take thunder or lightning damage.
| Sidewinder | Cave Flyer 4e Power Type::Attack 11 |
| You skim along the battlefield, striking where it isn't expected. | |
| 4e Power Usage::Encounter | |
| 4e Power Action Type::Standard Action | Melee or Ranged weapon |
| Requirement: You must be in the Flight Form stance. | |
| Target: One creature | |
| Attack: Strength(melee) or Dexterity(ranged) Vs. AC or Reflex, Before and after the attack, you may shift half your speed.. | |
| Hit: 2[W] + Strength or Dexterity modifier damage. | |
| Special: If you are flanking the target, this attack deals 1[W] extra damage. | |
| Evasive Maneuver | Cave Flyer 4e Power Type::Utility 12 |
| A quick burst of speed to your side allows you to dodge an attack that would have brought you down. | |
| 4e Power Usage::Encounter | |
| 4e Power Action Type::Immediate Interrupt | Personal |
| Trigger: An enemy would hit with an attack against your AC or Reflex. | |
| Requirement: You must be in the Flight Form stance. | |
| Effect: You fly up to half your flight speed. If you end this movement 3 or more squares from where you were and you are outside the area of the triggering attack, the attack misses you. This movement does not provoke opportunity attacks. | |
| Assault from all Directions | Cave Flyer 4e Power Type::Attack 20 |
| You barrage a foe with everything you have. | |
| 4e Power Usage::Daily | |
| 4e Power Action Type::Standard Action | Melee or Ranged Weapon |
| Requirement: You must be in the Flight Form stance. | |
| Primary Target: One Creature | |
| Attack: Strength(melee) or Dexterity(ranged) Vs. AC(melee) or Reflex(ranged) | |
| Hit: 2[W] damage, You then fly half your flight speed, not provoking opportunity attacks, then make a secondary attack. | |
| Miss: half damage, then perform the secondary attack | |
| Secondary Target: the primary target | |
| Secondary Attack: Strength(melee) or Dexterity(ranged) Vs. AC(melee) or Reflex(ranged). | |
| Hit: 2[W] damage, then fly half your flight speed and make the following tertiary attack. You must end this flight at least 3 squares from the target. This movement does not provoke opportunity attacks. | |
| Miss: half damage, then fly 3 squares and make the following tertiary attack. | |
| Tertiary Target: the target of the secondary attack | |
| Tertiary Attack: Strength or Dexterity Vs. Reflex. | |
| Hit: 2d10 fire damage, and the target takes ongoing 10 fire damage (save ends). | |
| Miss: ongoing 5 fire damage(save ends). | |
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