Cantrip Master, Variant (5e Feat)

Cantrip Mastery

Prerequisites: The ability to cast at least one cantrip
You are a specialist in casting minor spells. You gain the following benefits:

  • If you haven't used your action to cast a spell, you can cast a cantrip that doesn't deal damage and has a casting time of one action as a bonus action.
  • You add your spellcasting ability to the damage of your damage dealing spells, if you don't already add it.
  • When a creature casts a cantrip within 60 feet of you, you can use your reaction to initiate a contested Intelligence (Arcana) check. If you win the check, the cantrip isn't cast and the target's action is lost.
3.80
(5 votes)

Back to Main Page 5e Homebrew Feats

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.