Cannibal Zombie (5e Creature)
Cannibal Zombie
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Medium undead, chaotic evil Armor Class 8
Proficiency Bonus +2 Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the zombie drops to 1 hit point instead. ACTIONSMultiattack. The zombie makes two attacks: one with its bite and one with its slam. Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be infected with zombie fever. Until zombie fever is cured, the target gains one level of exhaustion that can't be removed, it can't regain hit points by spending Hit Dice and the target's hit point maximum decreases by 7 (2d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of zombie fever, the target dies. Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
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Cannibal zombies shuffle through their morbid existence somewhere on the brink between the world of the living and the dark realm of the dead. These foul creatures wander about, killing many innocents and creating still more of their dread kind from victims not fortunate enough to die in their initial attack. Undying Cannibal. Packs of cannibal zombies shuffle about at night in a constant search for living humanoids, their preferred source of food. Most often such a pack will converge on a small household or farmstead, hammering at doors and smashing in windows, heedless of any damage done to themselves. |
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