Burning Hands Statue (4e Trap)
A magical object taking up one square from which a fierce burst of flame can erupt to scorch those nearby. It is typically shaped in the likeness of its creator – a wizard with fingers outstretched – or a fire-breathing creature like a dragon.
A burning hands statue is not triggered until it can hit at least two creatures. It is often used in dungeons or fortresses to control vermin or to ward off invading soldiers, but offers no defense against lone intruders. Canny dungeon architects will place these statues in wall alcoves so that they cannot be approached by two invaders from opposite directions.
Burning Hands Statue Level 2 Standard Trap | ||
|---|---|---|
Object 125 XP | ||
| Detect: Perception DC 20, Arcana 16 | Initiative: — | |
| HP 35 | ||
| AC 15; Fortitude 12, Reflex 12, Will — | ||
| Immune Fire, poison, psychic, necrotic, forced movement, all conditions, ongoing damage | ||
Triggered Actions | ||
| Attack: Close blast 5 (all creatures in blast); +5 vs. Reflex | ||
| Trigger: Two or more creatures occupy a blast 5 area from the statue | ||
| Hit: 1d6 + 6 fire damage | ||
Countermeasures | ||
| ♦Disable: Arcana DC 22 (Must be next to the statue) Success: The trap is disabled. | ||
Back to Main Page → 4e Homebrew → Traps and Hazards
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.