Bloodwhirl (5e Spell)

Bloodwhirl
3rd-level Abjuration
Casting time: 1 action
Range: Touch
Components: S
Duration: 1 minute

Whenever the target takes damage, they regain a number of missing hit points equal to their constitution modifier. Hit points gained in this way cannot exceed the total damage suffered by the triggering damage roll.

At Higher Levels. When you cast this spell using certain higher-level spell slots, the number of missing hit points gained increases; 1 additional hit point per damage dice rolled during the triggering damage roll with a 5th-level slot, 2 with a 7th-level slot, and 3 with a 9th-level slot.

0.00
(0 votes)

Back to Main Page 5e Homebrew Spells Artificer
Back to Main Page 5e Homebrew Spells Cleric
> Back to Main Page 5e Homebrew Spells Druid

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.