Bloodletting (5e Spell)
| 1st-level Necromancy | |
| Casting time: | 1 bonus action |
|---|---|
| Range: | Self |
| Components: | V, S, M (a weapon you wield that causes slashing or piercing damage) |
| Duration: | Concentration, up to 1 minute |
With a simple flourish, you turn a weapon into a deadly implement, imbuing a weapon you hold with the power to wound grievously. The next time that weapon deals damage to a creature, the attack causes additional 1d6 necrotic damage and the creature must succeed on a Constitution saving throw. On a failed save, thet target starts to bleed.
A bleeding target loses 1d6 hit points at the start of each turn for the duration of the spell. A Wisdom (Medicine) check against your spell save DC ends the spell. The spell also ends if the creature regains at least 1 hit point.
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