Blood Boil (5e Spell)
| 2nd-level Necromancy | |
| Casting time: | 1 action |
|---|---|
| Range: | Self (20-foot radius) |
| Components: | V, S |
| Duration: | Instantaneous |
You cause the blood of nearby enemies to boil. Each creature within 20 feet of you must make a Constitution saving throw. Each target takes 2d6 fire damage, or half as much damage on a successful save. Creatures without blood are immune to this spell.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each level.
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