Better Fire Force (5e Campaign Setting)

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Setting

In Year 198 of the Solar Era in Tokyo, Special Fire Force's are fighting against a phenomenon called Spontaneous Human Combustion where human beings are turned into living infernos called “Infernals.” The first generation are those internals. There are also third and second generations. The Second-Generation Pyrokinetics can’t produce flames, but their bodies are closely linked to flames – this category of Pyrokinetics can manipulate flames in different ways. The Third-Generation Pyrokinetics are an evolved version of Second-Generation Pyrokinetics. Their apparent difference in their abilities is the power to directly produce their own flames. Some people aren't as lucky to have powers but they still want to help so they use weapons and tools to fight infernals or evil.


Campaign Setting Information

Players Guide

Classes
Info on classes in the campaign setting and what roles they play
Races
Races available in the campaign setting and how common/rare they are
Equipment
Weapons
Other Goods and Services
Feats
Additional homebrew feats available in the setting


Backgrounds
Additional backgrounds & languages available in the setting


World of Better Fire Force

Bestiary
An examination/list of monsters found in the campaign setting


Dungeon Master's Guide

Variant Rules
Optional rules for DMs to implement while playing a campaign in Better Fire Force

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