Bestial Empowerment (5e Spell)
| 1st-level transmutation | |
| Casting time: | 1 bonus action |
|---|---|
| Range: | Self |
| Components: | V, S, M (a piece of an animal, such as fur or a tooth) |
| Duration: | Concentration, up to 1 minute |
You channel the bestial energy of nature within you, enhancing your natural abilities. Until the spell ends, your unarmed strikes and natural weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Once on each of your turns, you can roll a d4 and add the result to an attack or damage roll you make with an unarmed strike or natural weapon.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d4 for every two slot levels above 1st.
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