Belmont clan (3.5e Template)
Belmont clan
3e Summary::Belmont clan members are significantly more experienced and seasoned combatants who have trained to master the skill of the Belmont clan. More durable and more dangerous than other human, they are talented individuals.
Belmont Qualities
Most Belmont clan members bear scars of past conflicts, having lived a life of difficulty and fighting out of absolute necessity. Albeit marred and marked by their experiences, the Belmont's are markedly more talented combatants who have nearly a lifetime's worth of strife to draw on for wisdom in battle, regardless of their actual age.
Psychologically, Belmont's are much more canny combatants who can rapidly assess their situations before taking action.
The Belmont clan was formed with the purpose of destroying the creatures of the night.
Creating a Belmont clan member
The Belmont clan template is an acquired template that can be added to any living humanoid.
Size and Type
The base creature’s type does not change.
Hit Dice
same as base creature.
Speed
base creature speed + 50%.
Armor Class
The belmont's Armor Class receives a permanent +2 Dodge bonus.
Attack
All attack rolls for a Belmont clan member receive a +2 Competence bonus against non-human creatures.
Damage
All damage rolls for a Belmont clan member receive a +2 Competence bonus.
Special Attacks
Same as the base creature.
Special Qualities
All Belmont clan members receive a +1 Competence bonus to all saving throws.
Abilities
A Belmont clan member gains the following increases to ability scores
+2 Dexterity, +2 Constitution, and +2 Charisma
Skills
Same as the base creature.
Feats
All Belmont clan members' creatures gain 2 bonus feats
Environment
Varies, typically same as base creature.
Organization
Varies, typically same as base creature, but often in higher standing or status.
Challenge Rating
Same as base creature +1.
Alignment
Any. Although most Belmont clan members are Neutral because of their experiences and training.
Advancement
Same as base creature or by character class.
Level Adjustment
Same as base creature +1.
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