Belmont clan (3.5e Template)

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Castlevania franchise, and/or include content directly affiliated with and/or owned by Konami. D&D Wiki neither claims nor implies any rights to Castlevania copyrights, trademarks, or logos, nor any owned by Konami. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.

Belmont clan

3e Summary::Belmont clan members are significantly more experienced and seasoned combatants who have trained to master the skill of the Belmont clan. More durable and more dangerous than other human, they are talented individuals.

Belmont Qualities

Most Belmont clan members bear scars of past conflicts, having lived a life of difficulty and fighting out of absolute necessity. Albeit marred and marked by their experiences, the Belmont's are markedly more talented combatants who have nearly a lifetime's worth of strife to draw on for wisdom in battle, regardless of their actual age.

Psychologically, Belmont's are much more canny combatants who can rapidly assess their situations before taking action.

The Belmont clan was formed with the purpose of destroying the creatures of the night.

Creating a Belmont clan member

The Belmont clan template is an acquired template that can be added to any living humanoid.

Size and Type

The base creature’s type does not change.

Hit Dice

same as base creature.

Speed

base creature speed + 50%.

Armor Class

The belmont's Armor Class receives a permanent +2 Dodge bonus.

Attack

All attack rolls for a Belmont clan member receive a +2 Competence bonus against non-human creatures.

Damage

All damage rolls for a Belmont clan member receive a +2 Competence bonus.

Special Attacks

Same as the base creature.

Special Qualities

All Belmont clan members receive a +1 Competence bonus to all saving throws.

Abilities

A Belmont clan member gains the following increases to ability scores

+2 Dexterity, +2 Constitution, and +2 Charisma

Skills

Same as the base creature.

Feats

All Belmont clan members' creatures gain 2 bonus feats

Environment

Varies, typically same as base creature.

Organization

Varies, typically same as base creature, but often in higher standing or status.

Challenge Rating

Same as base creature +1.

Alignment

Any. Although most Belmont clan members are Neutral because of their experiences and training.

Advancement

Same as base creature or by character class.

Level Adjustment

Same as base creature +1.



Back to Main Page 3.5e Homebrew Creatures Templates

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.