Bear Thief (Dragon Ball Supplement)
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Medium humanoid (Bear), chaotic neutral Armor Class 13 (Natural Armor)
Saving Throws Str +4, Con +5 Ki. Bear Thief has 6 ki points which he can expend. All ki points are regained at the end of a long rest. Damage Threshold. Bear Thief has a damage threshold of twice his Strength modifier (4). Techniques. Bear Thief has the following for any of his techniques from the Martial Artist Class:
ACTIONSUnarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) force damage. Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) piercing damage. Sledgehammer (1 Ki Point). As part of an unarmed strike, the target must succeed a Constitution saving throw or be stunned until the end of Bear Thief's next turn. Yamcha may only make one sledgehammer attack per turn Flurry of Blows (1 Ki Point). As a bonus action immediately after Bear Thief takes the Attack action on his turn, he makes two unarmed strikes. Stand Ground (1+ Ki Point). Bear Thief takes half as much damage from all sources, but can not willingly move until the beginning of his next turn. Bear Thief may use this as a bonus action for 1 additional ki point.
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A bear who fought a boy named Son Goku during his early adventures. |
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