Bandit Heartless (5e Creature)

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Bandit Heartless

Medium fiend (heartless), chaotic evil


Armor Class 17 (natural armor)
Hit Points 30 (4d8 + 12)
Speed 30 ft.


STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 16 (+3) 7 (-2) 16 (+3) 12 (+1)

Skills Acrobatics +6, Perception +5, Stealth +6
Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 15
Languages Abyssal
Challenge 4 (1,100 XP)


Sneak Attack. Once per turn, the bandit deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the bandit that isn't incapacitated and the bandit doesn't have disadvantage on the attack roll.

ACTIONS

Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

BONUS ACTIONS

Cunning Action. The bandit takes the Dash, Disengage, or Hide action.


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