Backgrounds (Biscore-Zabbet Supplement)

Languages

All languages, Common and Exotic, from base Dungeons and Dragons are found within here. For alien races, have them speak either their own language, or common. Either way, it makes no difference. Language is typically a non-issue, as both Biscore and Zabbet use Common for many of their races, however beyond these two planets communication may get a bit muddled if there are no translators.

Backgrounds

Any conventional Dungeons and Dragons background can be used within this setting, as well as most Homebrew backgrounds as long as it makes sense thematically. If you want to make your own background, work with your DM to come up with a working story for them, as well as giving them tools based on what they used to do or be. A general rule is no weapons, armor, focuses, or the like. Adventuring gear and tools are usually what you're going to have, if that. You'll also want to work out how much GP your character would have. 10 gp is usually a good base.

Fun Mode

Roll a d20 two times. That determines your two skill proficiencies from your background, according to the chart below. Re-roll any duplicates.

d20Skill Proficiency
01Athletics
02Acrobatics
03Sleight of Hand
04Stealth
05Arcana
06History
07Investigation
08Nature
09Religion
10Animal Handling
11Insight
12Medicine
13-14Perception
15Survival
16Deception
17Intimidation
18Performance
19-20Persuasion

Roll a d10 to determine your secondary proficiencies.

d10Secondary Proficiency
01Pick two languages.
02Pick two Artisan's Tools.
03Pick two Musical Instruments.
04Proficiency with Land and Water Vehicles. You may swap one of these out for Mech proficiency.
05Pick an Artisan's Tool and Language.
06Pick an Artisan's Tool and Musical Instument.
07Pick an Artisan's Tool and Land Vehicle, Water Vehicle, or Mech Proficiency.
08Pick a Musical Instrument and Language.
09Pick a Musical Instrument and Land Vehicle, Water Vehicle, or Mech Proficiency.
10Pick a language and Land Vehicle, Water Vehicle, or Mech Proficiency.

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