Aura of Solar Fire (5e Spell)

Aura of Solar Fire
4th-level Conjuration
Casting time: 1 Action
Range: Self (10-foot radius)
Components: M (holy symbol of a sun god)
Duration: Concentration, up to 1 minute

Streams of golden fire spring and brilliant scintillating light spring from you, in a 10-foot radius aura. When a creature that is not a fiend or undead enters the aura area for the first time on a turn or starts its turn there, the creature regains 1d6 hit points.

A fiend or undead that enters the aura area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 radiant damage. A fiend or undead that fails the save must also make a Wisdom save, and on a failure must use its reaction to move up to its movement speed away from the aura.

Constructs are not affected by this spell.

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