Aura Pulse (5e Spell)

Design Note: Forbidden Spell. This spell appears on no spell list and thus cannot be learned by normal means: It can only be acquired by being taught it directly by a creature that knows it as an innate ability, such as a nephalem. Once learned, you always have it prepared, and it doesn't count against the maximum number of spells you can know. You can't copy it into your spellbook, and you can't teach it to anyone else.

Aura Pulse
5th-level Evocation
Casting time: 1 action
Range: 120 feet.
Components: Strong Willpower
Duration: Instantaneous.

The signature ability of the Nephalem; a race of creatures that once lived over a thousand years ago before being hunted to extinction.

You conjure a sphere of destructive energy from your very soul, by channeling your emotions and willpower into your palms with high concentration. All creatures within a 120-foot-radius sphere must make a Dexterity saving throw, taking 65 force damage on failed save, or half as much on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 30 and the range increases 5 feet for each slot level above 5th.

1.00
(one vote)

Back to Main Page 5e Homebrew Spells Druid
Back to Main Page 5e Homebrew Spells Paladin
Back to Main Page 5e Homebrew Spells Warlock

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.