Attribute Shield (5e Spell)

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Attribute Shield
2nd-level Abjuration
Casting time: 1 action
Range: 60 feet
Components: V
Duration: 10 minutes

You can cast this spell on any creature within 60 feet of you, including yourself. Choose one of the six ability scores. For the duration of the spell the target gains temporary hit points equal to their current health plus either the caster's or target's chosen attribute (Whichever is higher), minus 10, times 1.(caster spell modifier).

Current health+((ability score-10)*1.spell mod)

Once the temporary hit points are depleted, the damage starts effecting the chosen attribute. The chosen attribute takes negatives proportional to the amount of damage taken to a minimum of 10. If the chosen attribute hits or goes below the minimum of 10, the spell fades. The chosen attribute returns to normal and the remaining damage not negated by the attribute is instead negated from the target’s hp.

This spell was added to the list of Modular Spell Upcasting, meaning you are granted a number of Power Points equal to the level of the slot expended to cast this spell. Refer to the table below for how this spell can be upcast by allocating Power Points.

Power Point Cost
-2-101234567
Casting Time3 actions2 actions1 action1 bonus action1 reaction1 free action
RangeSelfTouch30 ft.60 ft.90 ft.120 ft.150 ft.300 ft.
Duration1 round1 minute10 minutes1 hour8 hours24 hours1 weekUntil Dispelled
Temporary Hit Points1/8x1/4x1/2x1x2x3x4x5x6x7x
3.50
(2 votes)

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