Astral Messenger (4e Creature)
Astral Messenger
Astral Messengers serve as messengers for gods and other powerful immortals. Their appearance depends on the god that they serve but they always have wings. They are very fast and will do anything to insure that their message is delivered.
Astral Messenger Level 14 Skirmisher | ||
|---|---|---|
Medium immortal humanoid XP 1000 | ||
| Initiative 17 | Senses Perception +13; darkvision | |
| HP 146; Bloodied 73 | ||
| AC 29; Fortitude 25, Reflex 27, Will 25 | ||
| Resist 15 radiant | ||
| Speed 8, fly 10 (hover) | ||
| Effect: +18 vs. Reflex; 2d8+8 radiant damage. | ||
| Effect: Ranged 15; +18 vs. Reflex; 1d10+8 radiant damage. | ||
| Effect: Close burst 2; +18 vs. Reflex; enemies in the burst take 1d6+8 damage and are pushed 2 squares. The astral messenger shifts 5 squares. | ||
| Unstoppable | ||
| Effect: The astral messenger can move through its opponent's squares and gain a +4 bonus to all defenses against opportunity attacks. | ||
| Skills Acrobatics +20 Athletics +18, Endurance +17, Stealth +20 | ||
| Str 23 (+13) | Dex 26 (+15) | Wis 23 (+13) |
| Con 20 (+12) | Int 20 (+15) | Cha 20 (+15) |
| Alignment Unaligned | Languages Supernal | |
| Equipment — | ||
Astral Messenger Tactics
Astral messengers don't usually stick around and fight. They use Flash of Light and Unstoppable to evade enemies and ensure that their message is delivered at all costs.
Astral Messenger Lore
A character knows the following information with a successful Religion check.
DC 20: Astral messengers were created by the gods during the war against the primordials. They deliver messages for gods and and other powerful immortals.
DC 25: Astral messengers will stop at nothing to deliver their message and have no qualms about killing or injuring anyone who gets in their way. They have powerful evasion abilities and are not afraid to use them.
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