Armored Goblin (5e Creature)

Armored Goblin

Small humanoid (goblinoid), neutral evil


Armor Class 17 (breastplate, shield)
Hit Points 10 (3d6)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 11 (+0) 10 (+0) 8 (-1) 8 (-1)

Skills Stealth +3
Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1/2 (100 XP)


ACTIONS

War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Shield Bash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. If the target is a Small or smaller creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

BONUS ACTIONS

Nimble Maneuver. The goblin takes the Disengage or Dash action.


These goblins tend to be professional soldiers in goblinoid armies or mercenaries for criminal organisations.

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