Armor of the Wind (5e Equipment)

Armor(light, medium, or heavy), rare (requires attunement)

While you wear this magic armor, your base movement speed increases by 10 feet. This armor has 2 charges and regains 1 expended charge daily at dawn.
If you are hit with a melee weapon attack while wearing this armor, you can expend 1 charge and use your reaction to blast the triggering creature with strong wind. The triggering creature must succeed on a DC 15 Strength saving throw or be pushed 20 feet away from you.
In addition, if the armor would normally impose disadvantage on Dexterity (Stealth) checks, a corresponding armor of the wind doesn't.

0.00
(0 votes)

Back to Main Page 5e Homebrew Equipment Magic Armor

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.