Arcane Defense (5e Spell)

The main contributor(s) of this page determined that this page should be reviewed. Reason: Double check for balance. Would like to keep it as a 2nd level spell.


You can help D&D Wiki by reviewing this page. When this page has been reviewed so that this template is no longer applicable please remove this template. If you do not understand how to review this page please leave comments on this page's talk page before making any edits.
All pages needing to be reviewed

Arcane Defense
2nd-level Abjuration
Casting time: 1 action
Range: Touch
Components: V,S,M (diamond dust worth 75 gp)
Duration: concentration, up to 1 minute

The spell creates a magical ward of arcane energy around a willing creature. Until the spell ends, the creature has resistance against bludgeoning, piercing, or slashing damage. You choose the damage type.

1.00
(one vote)

Back to Main Page 5e Homebrew Spells Artificer
Back to Main Page 5e Homebrew Spells Sorcerer
Back to Main Page 5e Homebrew Spells Wizard

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.