Ape Zombie (5e Creature)

Ape Zombie

Medium undead, neutral evil


Armor Class 12
Hit Points 22 (3d8 + 9)
Speed 30 ft., climb 30 ft.


STR DEX CON INT WIS CHA
17 (+3) 14 (+2) 16 (+3) 1 (-5) 8 (-1) 3 (-4)

Skills Athletics +5, Perception +1
Proficiency Bonus +2
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 11
Languages
Challenge 1 (200 XP)


Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the zombie drops to 1 hit point instead.

ACTIONS

Multiattack The zombie makes two fist attacks.

Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Rock. Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.


An ape brought into undeath as a zombie, likely as the result of an evil spell.

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