Anomalocaris (3.5e Creature)
| Anomalocaris | |
|---|---|
| Size/Type: | Medium Animal |
| Hit Dice: | 2d8+4 (13 hp hp) |
| Initiative: | +2 |
| Speed: | 50 ft. [Swim] (10 squares) |
| Armor Class: | , touch , flat-footed |
| Base Attack/Grapple: | +1/+2 |
| Attack: | Bite +3 melee (1d6+1) Claw +3 melee (2d4+1) |
| Full Attack: | Bite +3 melee (1d6+1) Claw +3 melee (2d4+1) |
| Space/Reach: | 5ft./5ft. |
| Special Attacks: | |
| Special Qualities: | Darkvision, Blindsense |
| Saves: | Fort +5, Ref +5, Will +1 |
| Abilities: | Str 16, Dex 15, Con 15, Int 2, Wis 13, Cha 6 |
| Skills: | +4 Listen, +3 Spot, +2 Survival +3 Swim |
| Feats: | Weapon Focus (claw) Improved Grapple |
| Environment: | Deep Waters |
| Organization: | Solitary, or Pair |
| Challenge Rating: | 1 |
| Treasure: | Inside its intestines |
| Alignment: | Always Neutral |
| Advancement: | 3 HD (Medium); 4-6 HD (Large) |
| Level Adjustment: |
Combat
You're going for a swim in the ocean when all of a sudden a large strange shrimp comes out of the water. It grabs you with its odd "claws" and tries to pull you apart.
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