Angel Star (5e Creature)
Angel Star
|
Medium fiend (heartless), chaotic evil Armor Class 20 (natural armor)
Skills Insight +8, Perception +8 Magic Resistance. The angel star has advantage on saving throws against spells and other magical effects. ACTIONSMultiattack. The angel star makes three attacks with its orb. In place of one orb attack, it can use Angel Storm. Orb. Ranged Spell Attack: +10 to hit, range 60/180 ft., one target. Hit: 12 (2d6 + 5) radiant damage. Angel Storm (Recharge 5-6). The angel star magically causes one of the following effects: Lightning Strike. The angel star shoots three balls of lightning at three points it can see within 60 feet of it. Each creature in a 10-foot-radius sphere centered on each point the angel star chose must make a DC 18 Dexterity saving throw. On a failed save, a creature takes 10 (3d6) lightning damage and is paralyzed for 1 minute. On a successful save, a creature takes half as much damage and isn't paralyzed. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
|
|
Back to Main Page → 5e Homebrew → Creatures
Back to Main Page → 5e Homebrew → Campaign Settings → Kingdom Hearts


