Ancient Primordial Lord (3.5e Template)

Ancient Primordial Lord

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3e Summary::Beings older than the universe itself that are older, wiser, and may even be more powerful than Ao himself

True Ancient Primordial Lords are unkillable, but those who inherit this template are in fact killable, but far from easy to do so. Ancient Primordial Lords can alter reality by just thinking of change and can erase someone, object, entire races,or even entire planes without even moving a finger. These are beings that are behind gods to the point that any god runs from planes or dimensions that these beings live on because they are the planes themselves. These beings grow entire ecosystems on them and can determine who can enter their planes or who can leave their planes. Whenever two of these beings fight, one will always die and never come back to life. There used to be 200 of these beings, now there is only 13 Ancient Primordial Lords that have been sleeping since any record had mentioned them.

Creating an Ancient Primordial Lord

Only a 30th level Primordial Warrior (3.5e Class) can take this template from its class. There is no other way to gain this template other than having 30 levels in Primordial Warrior.

Size and Type

You do not change your type. You can also change your size at will to become Colossal+ all the way down to Fine-.

Hit Dice

You gain an extra 30 HD to whatever your type is including BAB, Saving Throws, and extra Hit Points.

Speed

All speeds you have are multiplied by your total HD.

Armor Class

Gain an additional +20 Deflection Bonus to your AC

Attack

You do not lose or gain any attacks from this template unless given below.

Full Attack

You general start with you granted abilities from your class than working with other abilities to kill your target/crowd.

Special Attacks

You do not gain any special attacks from this template.

Special Qualities

You gain the Ancient One ability. The Ancient One gives you a +25 to hit, HP, and Saving Throws as a bonus as well as gets rid of any negative effects from aging making you become ageless. You also gain a plane that you have complete control over that only people you let in come into, not even gods can force their way in. You also can send any creature back to its home plane as an action.

Abilities

+30 Str or Dex, +20 Con, +10 Int, +50 Wis, +60 Cha

Skills

None

Feats

You gain 3 extra Feats of your choice.

Environment

These entities themselves are planes and have their own plane to bend to their will, but they tend to live somewhere related to their element. (i.e. Fire lives in the hottest place in the planes, Law lives in the most lawful plane, and Void lives in nothingness.)

Organization

These entities live in solitary or in packs with lower creatures of the same type.

Challenge Rating

CR +50

Treasure

x100 Standard

Alignment

True Neutral (Chaotic Neutral for Primordial of Chaos, Lawful Neutral for Primordial of Law, Neutral Good for Primordial of Good, Neutral Evil for Primordial of Evil.)

Advancement

By Character Class

Level Adjustment

+20



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