Amplify Emotions (5e Spell)

Amplify Emotions
4th-level Enchantment
Casting time: 1 action
Range: 120 ft.
Components: V, S, M (a beholder's eye)
Duration: Concentration, up to 1 minute

Choose a creature you can see within range which isn't undead or a construct. The target must succeed on a Wisdom saving throw or have its unconscious emotions brought to bear against the higher functions of its mind. Creatures that can't be charmed are immune to this effect, and a creature with an Intelligence score of 3 or less is unaffected as it has no ego to override. The GM chooses one of the effects below based on the target's personality, or uses the one corresponding to its alignment. The effect lasts for the duration; if the target is affected by calm emotions or uses an action to still its mind by making another Wisdom saving throw successfully, the spell ends for it.

Imperious. The target is unable to target unarmed, incapacitated, prone, or restrained creatures with attacks or harmful spells.

Docile. The target cannot take the attack action.

Willful. At the start of each of its turns, the target must use all its movement to move as far as possible from its allies, and is unable to take or benefit from the help action.

Dogmatic. At the start of each of its turns, the target makes a melee attack against a random creature of a different alignment, or uses its movement to move towards such a creature if none is within range.

Supine. The target cannot begin raging or benefit from any form of inspiration, and it makes Charisma checks and saving throws with disadvantage.

Lunatic. The target behaves as though under the effects of confusion.

Malign. The target is unable to take the disengage or hide actions, and is unable to willingly move away from hostile creatures.

Craven. If the target is hit with an attack, it becomes frightened of the attacker until the start of the target's next turn.

Wroth. The target is unable to cast spells or maintain concentration, and it has disadvantage on ranged attack rolls.

Effects by Alignment
LawfulNeutralChaotic
GoodImperiousDocileWillful
NeutralDogmaticSupineLunatic
EvilMalignCravenWroth

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them. Additionally, when you cast this spell using a spell slot of 6th level or higher, the duration is up to 1 hour.

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