All-Nighter (5e Feat)

All-Nighter

Prerequisites: Level 14 and Constitution score of 16 or higher
You have found a way to completely render sleep pointless for yourself. You gain the following benefits:

  • You do not need to sleep, and magic cannot put you into sleep. You can spend 4 hours of light activity and still gain the benefit of long rest. If you are a race that can benefit from a trance or similarly different sleep cycle, it instead takes the time of your regular "sleep" cycle.
  • You do not need to blink, unless your eyes are damaged. You have advantage on saving throws against being blinded.

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