Alchemy Commander (4e Paragon Path)
| Work In Progress |
Alchemy Commander
| “ | What's best about making your own help is they can't talk back! | ” |
| —Aljahth Martho, human alchemical weaponmaster, Alchemyst Epics | ||
Prerequisite: Alchemist, Artificer (4e Class Variant)
As part of your role on the battlefield, you have to always plan and maneuver like a great tactician. You never have enough pieces to boss around on the battlefield. The more pawns the better. As an alchemist, you have the means to create creatures that can handle the small details and fill spots so the rest of your war machine runs smoothly. You work as a controller to mainly position allies and enemies more than inflict status ailments.
Alchemy Commander Path Features
- Servant Maker (11th Level, 16th level): Starting 11th level, as part of an extended rest, you can make a homunculus servant or living turret. Starting 16th level, you can make an animated shield. These constructs are completely loyal to you and act after your turn.
- We All Move As One (11th Level): When you spend an Action Point to make an attack, you may command up to two of your constructs you made to perform a melee basic attack as a free action against a creature within range.
- X (16th Level):
| Shift Field | Alchemy Commander 4e Power Type::Attack 11 |
| Like the master tactician you aim to be, you can manipulate the field around you to your advantage with alchemy, knocking enemies off their feet. | |
| 4e Power Usage::Encounter | |
| 4e Power Action Type::Standard Action | Close blast 3 |
| Target: Creatures in blast | |
| Attack: Intelligence Vs. Reflex | |
| Hit: 3d6 + Intelligence modifier force damage | |
| Effect: Targets slide one square and are knocked prone | |
| Coordinate Optics | Alchemy Commander 4e Power Type::Utility 12 |
| To bolster your tactics, you use alchemy to link up the sight of yourself and your other allies so you all can collaborate better | |
| 4e Power Usage::Encounter | |
| 4e Power Action Type::Minor Action | Close Burst 5 |
| Target: You and each ally in Burst | |
| Effect: Each target, until the end of the encounter, can see all that the other targets see. Once per turn until the end of the encounter, you may, as a minor action, make a perception check, with a +2 bonus per target, excluding yourself. | |
| ' | 4e Power Type::Attack 20 |
| ' | |
| 4e Power Usage::Daily | |
| 4e Power Action Type:: | ' |
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