Albino Radscorpion (Fallout Supplement)

| Radscorpion, Albino | |
|---|---|
| Size and Type: | large Vermin |
| Hit Dice: | 8d8+40 (75 hp) |
| Mas: | 27 |
| Initiative: | +2 |
| Speed: | 50 ft. |
| Defense: | 18 (-2 size, +6 Natural, +4 Dex), touch 10, flat-footed 20 |
| Base Attack/Grapple: | +10/+10 |
| Attack: | +18 melee (1d12+7, claw) |
| Full Attack: | +18 melee (1d12+7, claw), +18 melee (1d12+7, claw), and +18 melee (2d4+7 plus poison, stinger) |
| Space/Reach: | 15 ft by 15 ft/10ft |
| Special Qualities: | Poison, Resistance to Massive Damage +5, Armor Plates(DR 4/-), Solar Regeneration |
| Saves: | Fort +12, Ref +5, Will +3 |
| Abilities: | Str 24, Dex 14, Con 22, Int 3, Wis 10, Cha 2 |
| Skills: | Climb +9, Hide +12, Spot +12 |
| Feats: | Toughness, Weapon Focus (claw) |
| Possessions: | None |
| Organization: | — |
| Challenge Rating: | 10 |
| Allegiances: | None |
| Advancement: | 11-19(Huge) |
| Level Adjustment: | — |
Combat
Poison: Fort DC 18, Initial 1d6 Con damage, Secondary 1d6 Con damage.
Solar Regeneration: Regains 2 HP per turn when in sunlight.
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