Akaei (5e Creature)
Akaei
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Gargantuan elemental (titan), unaligned Armor Class 20 (natural armor)
Saving Throws Dex +17, Cha +11 Wave-Maker. As a bonus action after moving at least 30 feet in water, the akaei can send a tsunami through the water around it in a 120-foot-radius circle centered on itself. A wall of water forms from the akaei. This wall is 300 feet long, 300 feet high, and 50 feet thick. The wall lasts for 1 minute. Legendary Resistance (3/Day). If the akaei fails a saving throw, it can choose to succeed instead. Magic Weapons. The akaei's weapon attacks are magical. Siege Monster. The akaei deals double damage to objects and structures (included in Wave-Maker). ACTIONSMultiattack. The akaei makes two attacks with its tail. Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 28 (4d8 + 10) bludgeoning damage. Engulf. The akaei moves up to its speed. While doing so, it can enter Huge or smaller creatures' spaces. When the akaei enters a creature's space using engulf, the creature must make a DC 25 Dexterity saving throw. Spew Debris (Recharge 5-6). The akaei exhales sandy debris in a 90-foot cube. Each creature in that area must make a DC 25 Dexterity saving throw. A creature takes 33 (6d10) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails the save by 5 or more is knocked prone.
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A legendary red manta ray the size of an island, the akaei is an enigmatic creature that swims the unplumbed depths of Grisaire. It is considered something like a primordial creature, created at the earliest times by the gods as one of the Old Ones. It is worshiped as a great spirit of nature by many cultures, particularly in Lozor. It is said to have spawned a myriad of creatures from the nutritious red sand encrusted on its body, including the race of jinei. |
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