Air Pirate (5e Creature)

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Air Pirate

Medium fiend (heartless), chaotic evil


Armor Class 16 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 30 ft., fly 60 ft.


STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 16 (+3) 7 (-2) 16 (+3) 14 (+2)

Skills Acrobatics +7, Perception +6, Stealth +7
Proficiency Bonus +3
Senses darkvision 60 ft., passive Perception 16
Languages Abyssal
Challenge 5 (1,800 XP)


Sneak Attack. Once per turn, the air pirate deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the air pirate that isn't incapacitated and the air pirate doesn't have disadvantage on the attack roll.

ACTIONS

Uppercut. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.

BONUS ACTIONS

Cunning Action. The air pirate takes the Dash, Disengage, or Hide action.


250px-Air_Pirate_KHII.png
Air Pirate from Kingdom Hearts, art from KH Wiki, https://www.khwiki.com/Air_Pirate
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