Action Weapon (5e Variant Rule)

Weapon Action Rule

Weapon Actions are a type of Action granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as Longswords will typically grant the Lacerate weapon action.

These actions are only usable once per Short Rest and are special in some way, normally able to do bonus damage, hit multiple targets, debilitate foes, or move the character.

In order to gain access to the Weapon Actions from a weapon, a creature must have Proficiency in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).

The Difficulty Class (or DC) for Saving Throws against Weapon Actions is 8 + your strength or dexterity modifier + your proficiency bonus. It uses the highest strength or dexterity modifier regardless of the ability modifier used for the weapon.

General Weapon Actions

Melee Weapons

Weapon Action Associated Weapons Cost Effect Bonus DC Damage
BackbreakerWarhammers
Mauls
ActionProneStrength1d4 + Strength Modifier
Bludgeoning
Brace (Melee)Glaives
Pikes
All of your movement'Advantage' on damage rolls for this turn--
CleaveBattleaxes
Greataxes
Halberds
Greatswords
ActionStrike 3 targets
5 ft cone
-Halved weapon damage
Concussive SmashMorningstars
Bludgeoning weapons except Quarterstaves:
Clubs
Light Hammers
Maces
Warhammers
Greatclubs
Mauls
ActionDazedConstitutionWeapon damage
Crippling StrikeWar Picks
Battleaxes
ActionCrippledConstitution1d4 + Strength Modifier
Slashing
Disarming StrikeTridentsActionTarget drops WeaponStrength1d4 + Strength Modifier
Piercing
FlourishAll martial weapons with Finesse:
Scimitars
Shortswords
Rapiers
bonus actionOff BalanceDexterityNone
HeartstopperMorningstarsActionChest TraumaConstitution1d4 + Strength Modifier
Bludgeoning
LacerateAll Slashing weapons:
Handaxes
Sickles
Scimitars
Battleaxes
Longswords
Glaives
Greataxes
Greatswords
Halberds
ActionBleedingConstitutionWeapon damage
Piercing StrikeRapiers
Shortswords
Tridents
PikesJavelins
ActionGaping WoundsConstitutionWeapon damage
Pommel StrikeLongswords
Greatswords
bonus actionDazedConstitution1d4 + Strength Modifier
Slashing
PrepareGreataxesAll of your movementExtra damage on melee attacks this turn-Strength Modifier
Slashing
Rush AttackLongswords
All polearms except Quarterstaves:
Spears
Tridents
Glaives
Halberds
Pikes
ActionCharge 30 ft
Off Balance
Strength1d4 + Strength Modifier
Inherits weapon damage type
TenacityMorningstars
Greatclubs
Mauls
ReactionInflict damage on a miss-Strength Modifier
Bludgeoning
ToppleQuarterstavesActionProneDexterityNone
Weakening StrikeRapiers
War Picks
Warhammers
ActionWeak GripStrength1d4 + Strength Modifier
Inherits weapon damage type

Ranged Weapons

Weapon Action Associated Weapons Cost Effect Saving Throw Damage
Brace (Ranged)LongbowsAll movement'Advantage' on damage rolls for this turn--
Hamstring ShotShortbows
Longbows
ActionHamstrungConstitutionWeapon damage
Mobile ShotHand CrossbowsBonus ActionWeapon attack as a bonus action Prerequisite: Dashed or Disengaged this turn-Weapon damage
Piercing ShotAll crossbows:
Light Crossbows
Hand Crossbows
Heavy Crossbows
ActionGaping WoundsConstitution1d8 + Dexterity Modifier
Piercing

Conditions Inflicted by Weapon Actions

Condition Inflicted by (and Saving Throw) Saving Throw Disadvantage Additional Effects Removed By
Off BalanceRush Attack (STR)
Flourish (DEX)
Strength
Dexterity
Advantage to attackers
  • Taking damage
  • Ally Help
Weak GripWeakening Strike (STR)Strength
Dexterity
Disadvantage on attacks
  • Ally Help
CrippledCrippling Strike (CON)DexterityMovement Speed reduced to 0
  • Healing
Chest TraumaHeartstopper (CON)ConstitutionOne less Action until the end of affected creature's turn
  • Healing
BleedingLacerate (CON)ConstitutionInflicts 1d4 Slashing at the start of the turn for 2 turns
  • Healing
DazedConcussive Smash (CON)
Pommel Strike (CON)
WisdomCan't take reactions, loses Dexterity bonus to Armour Class
  • Ally Help
Gaping WoundsPiercing Shot (CON)
Piercing Strike (CON)
-Receive additional 1d4 Piercing damage from attacks until end of affected creature's turn
  • Healing
HamstrungHamstring Shot (CON)-Movement Speed halved
  • Healing
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