Accursed Strike (5e Spell)

Accursed Strike
3rd-level Necromancy
Casting time: 1 bonus action
Range: Self
Components: V, M (a melee weapon that deals piercing or slashing damage worth at least 1 gp; powdered bloodstone, jade, or onyx worth at least 50 gp, consumed by the spell)
Duration: Concentration, up to 1 minute.

You brandish the weapon used as the material component for this spell's casting as it begins emanating a sinister aura. The next time you hit a creature with a melee weapon attack using this weapon, the attack deals an additional 4d4 necrotic damage and the spell ends. The target must then succeed on a Constitution saving throw or become cursed. While cursed in this way, the target's hit point maximum is reduced by the damage they took from the attack. Constructs and undead automatically succeed on the saving throw, and the spell ends early if you drop the weapon.

Once every 24 hours while the target is cursed, it takes an additional 1d8 necrotic damage and its hit point maximum continues to be reduced by that amount. A creature dies if its maximum hit points reach 0.

A remove curse spell cast at the level this spell was cast at or greater restoration spell ends the curse and the reduction to the target's maximum hit points.

At Higher Levels. This spell uses Modular Spell Upcasting, meaning you are granted a number of Power Points equal to the level of the slot expended to cast this spell. Refer to the table below for how this spell can be upcast by allocating Power Points.

The default 3rd-level Power Point allocation of this spell is Initial Damage 3, Recurring Damage 0, Damage Interval 0.

Power Point Cost
-2-10123456789
Initial Necrotic Damage01d42d43d44d45d46d4
Recurring Necrotic Damage1d82d83d84d85d8
Damage Interval1 month1 week24 hours8 hours1 hour10 minutes1 minute1 round
5.00
(one vote)

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