5e Equipment (Endarius Supplement)

Ranged Weapons
NameCostRangeDmgWeightDescription
Simple Ranged Weapons
Energy Bow50 gp80/3201d6 Radiant4 IbsTwo-Handed, Cannot use special ammunition.

Does not require ammunition.

Martial Ranged Weapons
Browning FN M1900150 gp50/1002d6 Piercing2 IbsAmmunition, reload (13 shots)
CZ Scorpion EVO 3 A1200 gp160/8001d10 Piercing6 IbsAmmunition, reload (30 shots),
Revolver, Light50 gp802d6 Piercing2 IbsAmmunition, reload (6 shots)
Revolver, Heavy300 gp803d6 Piercing4 IbsAmmunition, reload (6 shots)
Shotgun, Break Action400 gp403d6 Piercing8 IbsAmmunition, Scatter, reload (2 shots),Two-handed
Shotgun, Pump-action500 gp403d6 Piercing8 IbsAmmunition, Scatter, reload (8 shots),Two-handed
Shotgun, Sawn-off400 gp203d6 Piercing4 IbsAmmunition, Scatter, reload (2 shots),Two-handed. Illegal.
Winchester M1897 “Trench gun”50 gp20/402d89 IbsAmmunition, reload (6 shots), two-handed, special
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Wizard glass

Illegal: These weapons are considered inhumane or bad for the public. Because of this they cannot be bought by normal means. Found owning one of these weapons may lead to a fine or incarceration.

Scatter: Weapons with the Scatter quality (usually shotguns) fire a cloud of projectiles rather than a single bullet. In close quarters (15 feet or less) these weapons are especially deadly; when fired at close range (15 feet or less). A bright streak flashes from your muzzle to a point you choose within range and then blossoms into an cluster of bullets. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 3d6 piercing damage on a failed save, or half as much damage on a successful one.

Anything outside of 15 feet is counted as a single shot to hit.


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