3e SRD:Wolf
| This material is published under the OGL 1.0a. |
Wolf
| Size/Type: | Medium Animal |
|---|---|
| Hit Dice: | 2d8+4 (13 hp) |
| Initiative: | +2 (Dex) |
| Speed: | 50 ft. |
| AC: | 14 (+2 Dex, +2 natural) |
| Attacks: | Bite +3 melee |
| Damage: | Bite 1d6+1 |
| Face/Reach: | 5 ft. by 5 ft./5 ft. |
| Special Attacks: | Trip |
| Special Qualities: | Scent |
| Saves: | Fort +5, Ref +5, Will +1 |
| Abilities: | Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 |
| Skills: | Hide +3, Listen +6, Move Silently +4, Spot +4, Wilderness Lore +1* |
| Feats: | Weapon Finesse (bite) |
| Climate/Terrain: | Any forest, hill, plains, and mountains |
| Organization: | Solitary, pair, or pack (7-16) |
| Challenge Rating: | 1 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 3 HD (Medium-size); 4-5 HD (Large) |
Combat
Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.
Skills: *Wolves receive a +4 racial bonus to Wilderness Lore checks when tracking by scent.
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