3e SRD:Wererat
| This material is published under the OGL 1.0a. |
Wererat
| Size/Type: | Medium Shapechanger |
|---|---|
| Hit Dice: | 1d8+1 (5 hp) |
| Initiative: | +0; +3 (Dex) as rat |
| Speed: | 30 ft.; 40 ft., climb 20 ft. as rat |
| AC: | 12 (+2 natural); 16 (+3 Dex,+3 natural) as hybrid; 17 (+1 size, +3 Dex, +3 natural) as rat |
| Attacks: | Unarmed strike +0 melee; rapier +3 melee, bite +1 melee as hybrid; bite +4 melee as rat |
| Damage: | Unarmed strike 1d3 subdual; rapier 1d6; bite 1d4 |
| Face/Reach: | 5 ft. by 5 ft.; 5 ft. by 5 ft. as rat or hybrid/5 ft.; 5 ft. as rat or hybrid |
| Special Attacks: | Curse of lycanthropy as rat or hybrid |
| Special Qualities: | Rat empathy; plus scent, damage reduction 15/silver as rat or hybrid |
| Saves: | Fort +5, Ref +5, Will +4 |
| Abilities: | Str 10, Dex 17, Con 13, Int 10, Wis 10, Cha 10 as rat or hybrid1 |
| Skills: | Climb +14, Hide +11 as rat or +7 as hybrid, Listen +8, Move Silently +6, Search +8, Spot +8 as rat or hybrid2 |
| Feats: | Multiattack, Weapon Finesse (bite), Weapon Finesse (rapier) as hybrid3 |
| Climate/Terrain: | Any land and underground |
| Organization: | Solitary, pair, pack (6-10), or troupe (2-5 plus 5-8 dire rats) |
| Challenge Rating: | 2 |
| Treasure: | Standard |
| Alignment: | Always lawful evil |
| Advancement: | By character class |
1 In human form, these lycanthropes have the following ability scores: Str 11, Dex 11, Con 11, Int 10, Wis 10, Cha 10.
2 In human form, these lycanthropes have the skill Craft or Profession (any one) +6, Knowledge (any one) +4.
3 In human form, these lycanthropes have the feat Skill Focus (any Craft or Profession) and Skill Focus (Knowledge).
Combat
Alternate Form (Su): A wererat can assume a bipedal hybrid form or the form of a dire rat. The bipedal form is Medium-size with head, torso, and tail identical to those of a rat, although the limbs remain human. The rat form is 2 feet long from nose to rump and is preferred for travel and spying on potential victims.
Skills: A wererat in rat or hybrid form uses its Dexterity modifier for Climb checks.
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