3e SRD:Triton
| This material is published under the OGL 1.0a. |
Triton
| Size/Type: | Medium Outsider (Water) |
|---|---|
| Hit Dice: | 3d8+3 (16 hp) |
| Initiative: | +0 |
| Speed: | Swim 40 ft. |
| AC: | 16 (+6 natural) |
| Attacks: | Trident +4 melee; or heavy crossbow +3 ranged |
| Damage: | Trident 1d8+1; or heavy crossbow 1d10 |
| Face/Reach: | 5 ft. by 5 ft./5 ft. |
| Special Attacks: | Spell-like abilities |
| Special Qualities: | |
| Saves: | Fort +4, Ref +3, Will +4 |
| Abilities: | Str 12, Dex 10, Con 12, Int 13, Wis 13, Cha 11 |
| Skills: | Craft (any one) +4, Hide +6, Listen +7, Ride +6, Spot +7 |
| Feats: | Mounted Combat |
| Climate/Terrain: | Any aquatic |
| Organization: | Company (2-5), squad (6-11), or band (20-80) |
| Challenge Rating: | 4 |
| Treasure: | Standard |
| Alignment: | Always neutral good |
| Advancement: | 4-9 HD (Medium-size) |
Tritons speak Common and Aquan.
Combat
Spell-Like Abilities: A triton can use summon nature's ally III once per day as the spell cast by a 5th-level sorcerer, often choosing water elementals for their companions.
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