3e SRD:Stirge
| This material is published under the OGL 1.0a. |
Stirge
| Size/Type: | Tiny Beast |
|---|---|
| Hit Dice: | 1d10 (5 hp) |
| Initiative: | +4 (Dex) |
| Speed: | 10 ft., fly 40 ft. (average) |
| AC: | 16 (+2 size, +4 Dex) |
| Attacks: | Touch +6 |
| Damage: | Touch 1d3-4 |
| Face/Reach: | 2.5 ft. by 2.5 ft./0 ft. |
| Special Attacks: | Attach, blood drain |
| Special Qualities: | |
| Saves: | Fort +2, Ref +6, Will +1 |
| Abilities: | Str 3, Dex 19, Con 10, Int 1, Wis 12, Cha 6 |
| Skills: | Hide +14 |
| Feats: | Weapon Finesse (touch) |
| Climate/Terrain: | Temperate and warm forest and underground |
| Organization: | Clutch (2-4), swarm (5-8), or flock (9-13) |
| Challenge Rating: | 1/2 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: |
Combat
A stirge attacks by landing on a victim, finding a vulnerable spot, and plunging its proboscis into the flesh. This is a touch attack and can target only Small or larger creatures.
Attach (Ex): If a stirge hits with a touch attack, it uses its eight pincers to latch onto the opponent's body. An attached stirge has an AC of 12.
Blood Drain (Ex): A stirge drains blood, dealing 1d4 points of temporary Constitution damage each round it remains attached. Once it has drained 4 points of Constitution, it detaches and flies off to digest the meal.
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