3e SRD:Squid
| This material is published under the OGL 1.0a. |
Squid
| Size/Type: | Medium Animal (Aquatic) |
|---|---|
| Hit Dice: | 3d8 (13 hp) |
| Initiative: | +3 (Dex) |
| Speed: | Swim 60 ft. |
| AC: | 16 (+3 Dex, +3 natural) |
| Attacks: | 10 arms +5 melee, bite +0 melee |
| Damage: | Arms 0, bite 1d6+1 |
| Face/Reach: | 5 ft. by 5 ft./5 ft. |
| Special Attacks: | Improved grab |
| Special Qualities: | Ink cloud, jet |
| Saves: | Fort +3, Ref +6, Will +2 |
| Abilities: | Str 14, Dex 17, Con 11, Int 1, Wis 12, Cha 2 |
| Skills: | Listen +8, Spot +8 |
| Feats: | |
| Climate/Terrain: | Any aquatic |
| Organization: | Solitary or school (6-11) |
| Challenge Rating: | 1 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 4-6 HD (Medium-size); 7-11 HD (Large) |
Combat
Improved Grab (Ex): To use this ability, the squid must hit with its arms attack. If it gets a hold, it automatically deals bite damage each round the hold is maintained.
Ink Cloud (Ex): A squid can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once a minute as a free action. The cloud provides total concealment, which the squid normally uses to escape a losing fight. Creatures within the cloud suffer the effects of total darkness.
Jet (Ex): A squid can jet backward once a round as a double move action, at a speed of 240 feet.
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