3e SRD:Skeleton, Large
| This material is published under the OGL 1.0a. |
Large Skeleton
| Size/Type: | Large Undead |
|---|---|
| Hit Dice: | 2d12 (13 hp) |
| Initiative: | +5 (+1 Dex, Improved Initiative) |
| Speed: | 40 ft. |
| AC: | 13 (-1 size, +1 Dex, +3 natural) |
| Attacks: | 2 claws +2 melee |
| Damage: | Claw 1d6+2 |
| Face/Reach: | 5 ft. by 5 ft./10 ft. |
| Special Attacks: | |
| Special Qualities: | Undead, immunities |
| Saves: | Fort +0, Ref +1, Will +3 |
| Abilities: | Str 14, Dex 12, Con —, Int —, Wis 10, Cha 1 |
| Skills: | |
| Feats: | Improved Initiative |
| Climate/Terrain: | Any land and underground |
| Organization: | Any |
| Challenge Rating: | 1 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 3 HD (Large) |
Combat
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Immunities (Ex): Skeletons have cold immunity. Because they lack flesh or internal organs, they take only half damage from piercing or slashing weapons.
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